#include <D3DUIRenderer.h>

class CSoundManager;
class CustomUIRenderer : public UIRenderer
{
public:

    CustomUIRenderer(CSoundManager* pSoundManager, IDirect3DDevice9* pDevice) : UIRenderer(pDevice, L"Media", NULL), m_pSoundManager(pSoundManager) { };
    virtual void PlaySound(const WCHAR* wzSoundName);

private:

    CSoundManager* m_pSoundManager;
};
